ForgeFX Simulations is a custom training simulation software development company. Founded in 2001, ForgeFX develops high-quality custom interactive 3D simulation and visualization software products for clients across a wide array of industries. Leveraging high-fidelity 3D graphics and modern game engine development tools, ForgeFX provides virtual and augmented reality application development services for clients who are looking to distribute interactive simulation-based training solutions, as well as machine learning development services applicable to a variety of different business processes. Our training products, employed by industries including national defense, healthcare, pharmaceutical, insurance, mining, construction, and transportation, produce measurable improvements in trainee engagement and knowledge retention.

To learn more about ForgeFX Simulations and our capabilities, please contact us now to learn how we can be of service to your organization.

The ForgeFX Team

We are an experienced team that has worked together designing and creating interactive 3D simulations for many years. We offer our clients a personal, transparent development process, holding regular project review meetings where we ensure that our progress continues to align with the project vision. This includes concepting and collaborating on solutions, presenting in-progress art and graphic assets, and offering regular technical updates. Every training solution is handcrafted for the unique needs of each client. We love what we do, and it shows in our work!

ForgeFX Simulations Founders

Since the founding of ForgeFX Simulations in 2001, co-founders Greg, Adam and David have been working together to design, produce and deliver simulation-based training application products, using traditional, virtual and augmented reality technologies. We have taken the time to develop an incredible team of professionals across a wide set of talents, who collectively follow the creative thought process of interactive 3D simulation and visualization development, from inception all the way through to deployment.

Greg Meyers

CEO and Co-Founder

As Chief Executive Officer, Greg consults with our clients, studies their business and generates creative solutions for their training needs. Greg helps clients come up with a range of big picture, out-of-the-box solutions, and works with them to make their vision a reality. With more than 20 years of industry experience, Greg serves as our principal consultant and initial point of contact for companies who are seeking simulation-based training guidance relevant to their specific requirements.

Adam Kane

CTO and Co-Founder

As Chief Technical Officer, Adam is our technical team manager for all projects, Adam plans and designs the technical architecture for our clients’ projects. Adam has 20+ years of experience leading teams of programmers to develop interactive 3D applications and simulations, using a variety of 3D engines in the rapidly changing landscape of 3D technologies.

David Vaillancourt

COO and Co-Founder

As Chief Operating Officer, Dave oversees all daily operations and manages the production staff to develop the high-end training simulation-based products that ForgeFX is known for. Dave oversees our Directors and Project Managers who lead the development of the training simulations we develop for our clients.

ForgeFX Simulations Development Team

Our modelers excel at re-creating practically anything under the sun, from sweeping landscapes to the smallest internal parts of medical imaging equipment. The backbone of our realistic simulators is the verisimilitude that our modelers deliver, scrupulously replicating both the physical features and the kinetic properties of our clients’ products. To bring our 3D models to life, we rely on our code developers to duplicate the physical functions and interactive details in response to the users’ actions. They program the responsiveness of hydraulics to the actions of the joystick; the particle physics of fluids, gases, soil, and metal; create the soundscape generated by engines and environments; and clone the interface functionality of clients’ software. Behind the scenes but essential to our development process are the specialists who maintain the superstructure that interconnects the various departments. Our experts maintain our schedules, administrate our Kanban task boards, perform quality assurance testing, and expand our internal ForgeSIM™ Framework capabilities.

Scott LaForge

Chief Product Officer

As Chief Product Officer of ForgeFX, Scott LaForge focuses on ensuring that the company's products meet customer needs. He identifies new product opportunities, prioritizes features, and oversees development. Scott collaborates with engineering, design, and marketing teams to conduct market research, gather customer feedback, and analyze trends. He builds and maintains relationships with partners, customers, and stakeholders, understanding their needs and challenges to develop relevant products. Scott also fosters a customer-centric culture within the company, encouraging employees to prioritize the customer experience.

Genevieve Moore

Chief Creative Officer

Genevieve is an award-winning interactive designer who guides all of the creative visions for the products we create, and designs the user interfaces for all of our products. She ensures that the simulators we develop for clients reflect the correct branding and positioning, while keeping them intuitive and easy for their customers as well. Gen oversees the creative aspect of developing engaging and immersive training simulations, collaborating with a team of designers and developers to ensure the effective communication of complex concepts through interactive experiences.

River Cox

Production Director

As the Production Director at ForgeFX, River oversees multiple product development teams across disciplines, ensuring smooth and efficient collaboration between product teams and clients for the timely and stable release of new products. He works closely with clients, project managers, and individual contributors to align on the unique goals, challenges, and requirements of each project. Beyond strategizing and streamlining processes, River actively engages in hands-on development, creating custom features and tools to push the boundaries of what simulations can offer.

Devin Weidinger

Technical Director

A virtual reality enthusiast and passionate developer for Mobile VR, Devin enjoys rapid prototyping and proving theories one demo at a time. And when he’s not working, he’s still working—breaking new ground for the future of virtual reality. His interests are new technologies, drawing, programming, virtual reality, software development and competitive gaming.

Rachel Calgaro

Content & QA Director

Rachel oversees the quality assurance process at ForgeFX.  As QA manager, Rachel and the QA team work closely with the development team throughout the production of each simulator we create, testing the application as it gets built to ensure a bug-free delivery.  Rachel's attention to detail and methodical testing and reporting methods guarantee that upon release, your software will work as expected, without issue.

Brandon Floyd

Art Director

Brandon oversees the technical art processes. As Art Director Brandon and the art team work closely with the clients to obtain source CAD files and process them down to support real time models while maintaining exquisite fidelity and realism. Brandon’s attention to detail and vast experience with multiple 3D software platforms gets the job done fast and accurately.

Mary Pierce

Executive Director of Enterprise Partnerships

As Executive Director of Enterprise Partnerships at ForgeFX Simulations, Mary is responsible for spearheading strategic collaborations with organizations across a wide range of industry sectors. Her role involves identifying and developing partnership opportunities that align with ForgeFX Simulations' core capabilities in custom 3D simulation development. Mary works closely with the CEO and other team members to ensure that partnerships are effectively leveraged to meet both the company's and clients' objectives. Her key responsibilities include negotiating partnership agreements, coordinating with internal teams to ensure project success, and maintaining strong relationships with existing and potential partners.

Kristen Cox

Business Operations Manager

As the Business Operations Manager at ForgeFX Simulations, Kristen oversees logistics and supply chain management, compliance and risk management, human resources, and B2B marketing. With a background in technical project management and operations across enterprise, government, and construction sectors, Kristen excels in optimizing processes and systems, fostering cross-team collaboration, and integrating new technologies and workflows. Her efforts help drive ForgeFX’s strategic initiatives, ensuring excellence and innovation in delivering the highest quality 3D simulations.

Jonathan Cox

Project Manager

With over a decade of experience spanning video game development, digital marketing, and entertainment technology, Jonathan has led the successful delivery of hundreds of projects for globally recognized brands in entertainment and technology such as Disney, Amazon, and Meta. Jonathan’s expertise lies in forging strong partnerships and navigating complex initiatives with adaptability and strategic insight. Whether collaborating with executives, coordinating with celebrity talent, or managing multidisciplinary teams, Jonathan ensures every project is seamlessly executed to reflect the client’s unique goals. A natural communicator and relationship builder, Jonathan thrives in fostering meaningful connections that drive creative and technical excellence.

Devin Callahan

Project Manager

As Project Manager at ForgeFX Simulations, Devin Callahan bridges the gap between clients and his project development team. With over 10 years of management experience, he ensures that client needs align seamlessly with project goals. Devin takes an idea-driven and enthusiastic approach to development, fostering innovation and exploring what’s possible to deliver the most effective simulation-based training solutions. His proactive leadership style emphasizes collaboration, clear communication, and a commitment to delivering high-quality products tailored to each client’s unique vision.

Travell McEntyre

3D Artist

Travell has a wide variety of high-end skills involving 3D development. He is capable of 3D modeling, rigging, animation and performing all the necessary procedures to bring assets into our simulation engine. Travell has a great understanding of all of the technologies ForgeFX leverages, which means he is able to assist in the entire development process of the projects. He works steadily and efficiently to ensure that his workflow is incremental and of high quality.

Alec Tyre

Programmer

A programmer who enjoys 3D math, gameplay programming, VFX, and systems, Alec likes bringing ideas to life and digging into the gritty details that make it happen. He is detail oriented and has an eye for bugs. In his spare time he works on hobby projects in Unity and hikes the hills and beaches around his house.

Sathish Kumar

3D Artist

Sathish specializes in the development of high-quality 3D art. He is constantly exploring the latest technologies and implementing them to produce a consistently evolving style. Sathish is also responsible for setting the quality bench-mark for the 3D assets based on next-gen technologies to develop and deploy your project successful.

Ken Vernon

Programmer

Coming from a background as an independent video game developer, Ken brings a wide and varied suite of skills to the team. He primarily provides programming, debugging, and general Unity development, but is capable of branching out to anywhere within the development pipeline as the needs arise. When not working, he can be found composing music, or devoting himself to the continuation of his own VR game, Broken Dungeon, that has been released on Steam.

Spencer Bentley

Programmer

A recent graduate with a passion for developing games and simulations, Spencer is a programmer responsible for implementing new features for VR products and providing assistance to the team whenever possible. When he's not working, you can find him either developing games on the side, hanging out with friends, or helping out his former professors at his local college.

Miguel Whitney

Quality Assurance Engineer

Miguel is a big part of the Quality Assurance process at ForgeFX. Miguel brings 20+ years of know-how in the user experience and technical support fields to the table. As a detail-oriented front-end web developer, he brings the ability to see the products we develop for our customers from the user's perspective. Helping the team deliver a better product for both the client and the end user.

Nate Nolasco

Lead Programmer

As Lead Programmer at ForgeFX, Nate has been developing simulation solutions across a wide range of technologies and industries since 2011. From complex machinery to focused training requiring precise accuracy, Nate delivers adaptable solutions tailored to each project's unique demands. His background and expertise also extends into real-world automation, where he has engineered large-scale automated guided vehicle systems utilized across sectors including healthcare and chemical processing.

Jesto Jose

3D Environment Artist

Bringing more than 10 years of experience working on a variety of games for leading game companies, Jesto is a senior 3d environment artist with AAA game art background. He is responsible for virtual environments that closely resemble the real-world, and optimizing them for the platforms our simulators run on. Jesto is constantly in the process of learning new techniques to make the 3D environments stand out in the simulators that ForgeFX produces.

Ed Rojas

3D Artist

Ed is a 3D artist and modeler specializing in precision 3D modeling. With a keen eye for detail, he ensures top-notch quality in every asset. Proficient in project-centric technologies, Ed's systematic workflow and expertise guarantee meticulous and polished 3D models, contributing significantly to your project's success.

William Smith

Programmer

William is a Unity developer with extensive experience developing software programs for a variety of platforms. Everything from mobile applications, to video games, to Microsoft HoloLens apps. An art school graduate, William's aesthetic sense, creative background, and wide range of software development skills makes him an integral part of ForgeFX's development team.

Carl Lowther

Backend Developer

Carl handles a lot of the backend development at ForgeFX, focusing on DevOps and CI/CD processes. He is skilled in build automation and maintaining unit tests, ensuring the products we develop and deploy meet our high quality standards.

Sarah Escalera

Business Support Specialist

As a Business Support Specialist, Sarah provides inter-departmental support in maintaining detailed records through comprehensive project documentation, file management, market research, and data entry. Her background in behavioral dynamics brings more clarity and organization to ForgeFX, enhancing our commitment to seamless project workflows and a transparent working culture. Sarah’s meticulous approach helps ensure customer requirements are met, consistently creating the highest quality experience.

Jordan Schindel

Technical Artist / QA Engineer

With a background in AAA game and console hardware testing, Jordan is responsible for technical art implementation, quality assurance and performance profiling. Jordan's history with real-time rendering pipelines combined with an understanding of end-user expectations ensures ForgeFX's simulators provide users with a comfortable, consistent, and smooth virtual/extended reality experience.

Sara Golling

Lead Proposal Specialist

As the Lead Proposal Specialist at ForgeFX Simulations, Sara leads our proposal efforts with a keen eye for detail. With extensive experience in sales team collaboration, Sara works closely with her sales team partners to ensure the goals and visions of each potential client are accurately reflected in inspiring and cohesive proposals. Her dedication and expertise guarantee that every proposal highlights the value and possibilities of partnering with ForgeFX, directly contributing to our success in securing new partnerships and expanding our reach in the simulation industry.

Jaycee Griffith

Tech Lead and Mid-Level Unity Developer

As a Tech Lead and Mid-Level Unity Developer at ForgeFX Simulations, Jaycee plays a crucial role in implementing complex technical solutions and optimizing performance. Specializing in Unity, C#, and .NET, Jaycee skillfully bridges the gap between web and game technologies, driving the development of cutting-edge simulations that meet the highest standards of quality and performance. Outside of work, she explores new technologies and teaches web and game development courses, reflecting her commitment to continuous learning and innovation.

Kevin Gerber

QA Engineer

With over 25 years of experience in simulation development, Kevin Gerber brings a wealth of expertise and a passion for excellence to every project. With a background in Information Technology and skills in game and simulation development, Kevin focuses on optimizing simulations, precise physics modeling, and intuitive interaction systems. Kevin has developed a proprietary Game Engine in C++ with Ogre3D and created experiences in Unity and Unreal Engine 4. His ability to identify root causes through informed analysis streamlines processes and elevates project quality. Kevin’s wealth of experience enhances ForgeFX’s commitment to deliver simulations that exceed expectations and set new standards of excellence in the industry.

Company Structure

ForgeFX Simulations was founded on the principle of developing high-quality custom interactive 3D simulation and visualization software products for clients. Including time spent at a collection of San Francisco Bay Area software companies, including Red Sky Interactive, Presage Software, Human Code, and Sapient, the founding partners of ForgeFX have been working together for more than 20 years. We produce top-notch and compelling work, but at a certain point we realized that incredible amounts of time were wasted on activities that didn’t directly contribute to development of the project at-hand. Many hours were spent just to get to the same physical space even though the products we were building were digital—and could be produced more efficiently when developers were able to work remotely. Hiring motivated, self-starting professionals who work remotely allows ForgeFX to avoid many of the hindrances and costs associated with modern day brick-and-mortar offices, which keeps developers happier, well-rested and more productive.

Our History

ForgeFX Leadership

The ForgeFX leadership team brings decades of combined experience in software development in various backgrounds. They have worked on teams together prior to founding ForgeFX and have now as a team created award-winning solutions for companies such as Komatsu, Caterpillar, General Electric, JLG Industries, Vermeer, FedEx, Pearson Education, Adobe, Pfizer, McDonalds, Farmers Insurance, Nissan and many others.

Passion For What We Do

ForgeFX has a passion for 3D simulation development, we love what we do. ForgeFX prides itself on its custom, tailored services. ForgeFX guarantees you direct personal service with people whom you will come to know and trust. We pay attention to the finest details, and deliver uniquely crafted products.

Long-Term Relationships

As a company priding itself on quality work relationships, ForgeFX’s goal is not to extract maximum dollar from each project but rather to establish long-term relationships with clients, partnering with them to craft and execute their long-term strategies.

3D Graphics Specialists

ForgeFX Simulations focuses on the development of interactive 3D simulations, which is where we excel. While we are more than capable of, and often produce other kinds of first-rate software, it is the creation of high quality 3D applications that we specialize in. We create assets (models, textures, animations, etc.), integrating them into modern off-the-shelf middleware video game applications, and code them in well-structured programming languages to produce solid computer-based training simulations for our clients to distribute to their end users, whether they are customers, internal staff or the public.

Game Engine Specialists

ForgeFX uses off-the-shelf middleware video game engine development tools to produce our products. We do not use proprietary, self-rolled, software for which finding additional developers can be difficult. ForgeFX uses industry-standard development tools which are popular within game and simulation development communities. In addition to all of the advantages this presents to ForgeFX (large developer pool to draw from, large support community, pre-built components that save time, etc.) there are significant advantages to clients. Clients own all of the source code and assets that we create, and in the unlikely event that the need ever surfaced, could remove ForgeFX from the project, and hire developers who are familiar with the development environment—picking up where ForgeFX left off.

Development Tools Experts

We are experts with the tools we use, have the knowledge to produce high-quality products with them and the expertise to complete enterprise-grade applications rapidly with a proven track record. In addition we are talented creative experts who know how to concept, design and implement highly immersive and engaging interactive simulations. The skills and expertise required to develop compelling simulation products is vast, comprised of both art skills and computer science skills—essentially both sides of the brain are required. ForgeFX has taken the care to develop a team of professionals across a wide set of talents, who collectively are able to follow the creative thought process of interactive 3D simulation and visualization development, from inception all the way through to deployment.

ForgeFX Simulations, Custom Virtual Training Simulations, www.forgefx.com

Agile Development Methodology

We follow an agile development process: this is built around a process of delivering fully functioning application builds every 2 weeks for review. At that point, we will meet virtually via conference call and shared desktop to review the progress made over the preceding month, review the current prioritized feature list, and discuss requirement details for the features to be developed over the course of the next 2 weeks. In the agile process each one-month block of development, called a sprint, looks like this:

Sprint Planning

Review the prioritized feature list, possibly reprioritizing features, and/or adding removing features based on what we learn as development progresses and clients give their feedback.

Sprint

The development team, in communication with clients, works for 2 weeks developing the discussed features.

Sprint Delivery

At the end of each 2-week period, we upload the latest application build for download and review.

Review Meeting

Review of progress from the prior 2 weeks and feedback collection. Revisions based on this feedback will be candidates for completion in the following sprint.

ForgeFX Simulations, Custom 3D Training Simulators.

Ready to work with us?

Contact ForgeFX to discuss custom training solutions for your organization’s needs. Whether you have a detailed project specification in hand and are looking for a great team of developers, or are just beginning to explore the advantages that interactive training simulations can bring to your organization, we’d love to hear from you.

Contact ForgeFX Simulations