ForgeFX Simulations is a training simulation software development company. Founded in 2002, ForgeFX develops high-quality custom interactive 3D simulation and visualization software products for clients across a wide array of industries. Leveraging high-fidelity 3D graphics and modern game engine development tools, ForgeFX provides virtual and augmented reality application development services for clients who are looking to distribute interactive simulation-based training solutions, as well as machine learning development services applicable to a variety of different business processes. Our training products, employed by industries including national defense, healthcare, pharmaceutical, insurance, mining, construction, and transportation, produce measurable improvements in trainee engagement and knowledge retention.
We are an experienced team that has worked together designing and creating interactive simulations for many years before collaborating to form ForgeFX more than a decade ago. We offer our clients a personal, transparent development process, holding regular project review meetings where we ensure that our progress continues to align with the project vision. This includes David presenting the in-progress art and graphic assets and Adam offering technical updates. Every training solution is handcrafted for the unique needs of each client. We love what we do, and it shows in our work!
ForgeFX Simulations Founders
Since the founding of ForgeFX Simulations in 2002, co-founders Greg, Adam and David have been working together to design, produce and deliver simulation-based training application products, using traditional, virtual and augmented reality technologies. We have taken the time to develop an incredible team of professionals across a wide set of talents, who collectively follow the creative thought process of interactive 3D simulation and visualization development, from inception all the way through to deployment.
Greg MeyersCEO and Co-Founder
As Chief Executive Officer, Greg consults with our clients, studies their business and generates creative solutions for their training needs. Greg helps clients come up with a range of big picture, out-of-the-box solutions, and works with them to make their vision a reality. With more than 20 years of industry experience, Greg serves as our principle consultant and initial point of contact for companies who are seeking simulation-based training guidance relevant to their specific requirements.
Adam KaneCTO and Co-Founder
As Chief Technical Officer, Adam is our technical team manager for all projects, Adam plans and designs the technical architecture for our clients’ projects. Adam has 20+ years of experience leading teams of programmers to develop interactive 3D applications and simulations, using a variety of 3D engines in the rapidly changing landscape of 3D technologies.
David VaillancourtCOO and Co-Founder
As Chief Operating Officer, Dave oversees all daily operations and manages the production staff to develop the high-end training simulation-based products that ForgeFX is known for. Dave oversees our Directors and Project Managers who lead the development of the training simulations we develop for our clients.
ForgeFX Simulations Development Team
Our modelers excel at re-creating practically anything under the sun, from sweeping landscapes to the smallest internal parts of medical imaging equipment. The backbone of our realistic simulators is the verisimilitude that our modelers deliver, scrupulously replicating both the physical features and the kinetic properties of our clients’ products. To bring our 3D models to life, we rely on our code developers to duplicate the physical functions and interactive details in response to the users’ actions. They program the responsiveness of hydraulics to the actions of the joystick; the particle physics of fluids, gases, soil, and metal; create the soundscape generated by engines and environments; and clone the interface functionality of clients’ software. Behind the scenes but essential to our development process are the specialists who maintain the superstructure that interconnects the various departments. Our experts maintain our schedules, administrate our Kanban task boards, perform quality assurance testing, and expand our internal ForgeSIM™ Framework capabilities.
Scott LaForgeDirector of Product Development
As Director of Product Development, Scott provides architectural solutions and designs, assessments, strategies, and road maps. He works with senior leadership, stakeholders, and subject matter experts to define product ideas, iterate on those product ideas, and formulate a vision. He defines functional requirements for software products to fulfill the envisioned ideas, and interacts with other cross-functional teams to architect, design, develop, test, and release features and final products.
Genevieve MooreCreative Director
Genevieve is an award-winning interactive designer who creates the user interfaces of our products. She ensures that our simulators reflect the branding and positioning of our clients, while keeping them intuitive and easy for their customers as well.
Nate NolascoSenior Program Architect
Nate is largely responsible for the development of new programs and software systems on ForgeFX projects. Nate works with team members to identify the goals of the software, develop a system for implementation, and oversee the development process. Nate manages reviewing code that programmers have written to ensure it works correctly and researching the most up-to-date techniques in software design.
Brandon FloydQA Manager
Brandon oversees the quality assurance process at ForgeFX. As QA manager, Brandon and the QA team works closely with the development team throughout the production of each simulator we create, testing the application as it gets built to ensure a bug-free delivery. Brandon’s attention to detail and methodical testing and reporting methods guarantee that upon release, your software will work as expected, without issue.
Sathish KumarSenior 3D Artist
Sathish specializes in the development of high-quality 3D art. He is constantly exploring the latest technologies and implementing them to produce a consistently evolving style. Sathish is also responsible for setting the quality bench-mark for the 3D assets based on next-gen technologies to develop and deploy your project successful.
River is a motivated programmer with extensive experience, who is passionate about developing 3D applications. His duties include analyzing requirements, creating and configuring software components and the inevitable bug fixing. His strong points include software analysis, design and implementation.
Jesto Jose3D Environment Artist
Bringing more than 10 years of experience working on a variety of games for leading game companies, Jesto is a senior 3d environment artist with AAA game art background. He is responsible for virtual environments that closely resemble the real-world, and optimizing them for the platforms our simulators run on. Jesto is constantly in the process of learning new techniques to make the 3D environments stand out in the simulators that ForgeFX produces.
As a programmer, Rachel is responsible for general code implementation and bug fixing. Rachel is passionate about programming and 3D application development. Her strong points include software analysis, design and implementation.
Travell McEntyre3D Artist
Travell has a wide variety of high-end skills involving 3D development. He is capable of 3D modeling, rigging, animation and performing all the necessary procedures to bring assets into our simulation engine. Travell has a great understanding of all of the technologies ForgeFX leverages, which means he is able to assist in the entire development process of the projects. He works steadily and efficiently to ensure that his workflow is incremental and of high quality.
As a programmer, Nehemiah enjoys creating robust systems to help team workflow and improve productivity. He has experience in front end UI implementation, optimization, debugging and quality assurance. He has an excellent knowledge of gaming trends and fields.
Marykate PenningtonExecutive Assistant
Marykate is executive assistant to the CTO. As an executive assistant, she helps coordinate the process of bringing on new hires, processing their on-boarding paperwork, account setup, and anything else that need to be done. She is the go to person to make sure things get done.
Benjamin FeverAudio Engineer
Ben’s main role revolves around the production, processing, engineering, and implementation of audio into our simulations. Viewing audio almost as a visual environment, Ben helps paint 3D soundscapes that help submerge the user into a more immersive experience. He has a deep interest in extended reality and its development, and believes that it will pave the way for the future of technology.
A virtual reality enthusiast and passionate developer for Mobile VR, Devin enjoys rapid prototyping and proving theories one demo at a time. And when he’s not working, he’s still working—breaking new ground for the future of virtual reality. His interests are new technologies, drawing, programming, virtual reality, software development and competitive gaming.
Jordan SchindelQA Software Tester (SDET)
With a background in AAA game and console hardware testing, Jordan is responsible for quality assurance and performance profiling. Jordan's history with real-time rendering pipelines combined with an understanding of end-user expectations ensures ForgeFX's simulators provide users with a comfortable, consistent, and smooth virtual/extended reality experience.
Bringing a strong Unity XR background to the team, Alec is a programmer responsible for code implementation, bug fixing, and front-end UX development for XR devices. Outside of work, Alec is a passionate musician and works with club owners and music artists to bring live performances from the real world to the virtual world. When he's not working with VR, Alec can be found hiking at a local state park or playing board games with friends.
ForgeFX Simulations was founded on the principle of developing high-quality custom interactive 3D simulation and visualization software products for clients. Including time spent at a collection of San Francisco Bay Area software companies, including Red Sky Interactive, Presage Software, Human Code, and Sapient, the founding partners of ForgeFX have been working together for more than 20 years. We produce top-notch and compelling work, but at a certain point we realized that incredible amounts of time were wasted on activities that didn’t directly contribute to development of the project at-hand. Many hours were spent just to get to the same physical space even though the products we were building were digital—and could be produced more efficiently when developers were able to work remotely. Hiring motivated, self-starting professionals who work remotely allows ForgeFX to avoid many of the hindrances and costs associated with modern day brick-and-mortar offices, which keeps developers happier, well-rested and more productive.
The ForgeFX leadership team brings decades of combined experience in software development in various backgrounds. They have worked on teams together prior to founding ForgeFX and have now as a team created award-winning solutions for companies such as Komatsu, Caterpillar, General Electric, JLG Industries, Vermeer, FedEx, Pearson Education, Adobe, Pfizer, McDonalds, Farmers Insurance, Nissan and many others.
Passion For What We Do
ForgeFX has a passion for 3D simulation development, we love what we do. ForgeFX prides itself on its custom, tailored services. ForgeFX guarantees you direct personal service with people whom you will come to know and trust. We pay attention to the finest details, and deliver uniquely crafted products.
As a company priding itself on quality work relationships, ForgeFX’s goal is not to extract maximum dollar from each project but rather to establish long-term relationships with clients, partnering with them to craft and execute their long-term strategies.
3D Graphics Specialists
ForgeFX Simulations focuses on the development of interactive 3D simulations, which is where we excel. While we are more than capable of, and often produce other kinds of first-rate software, it is the creation of high quality 3D applications that we specialize in. We create assets (models, textures, animations, etc.), integrating them into modern off-the-shelf middleware video game applications, and code them in well-structured programming languages to produce solid computer-based training simulations for our clients to distribute to their end users, whether they are customers, internal staff or the public.
Game Engine Specialists
ForgeFX uses off-the-shelf middleware video game engine development tools to produce our products. We do not use proprietary, self-rolled, software for which finding additional developers can be difficult. ForgeFX uses industry-standard development tools which are popular within game and simulation development communities. In addition to all of the advantages this presents to ForgeFX (large developer pool to draw from, large support community, pre-built components that save time, etc.) there are significant advantages to clients. Clients own all of the source code and assets that we create, and in the unlikely event that the need ever surfaced, could remove ForgeFX from the project, and hire developers who are familiar with the development environment—picking up where ForgeFX left off.
Development Tools Experts
We are experts with the tools we use, have the knowledge to produce high-quality products with them and the expertise to complete enterprise-grade applications rapidly with a proven track record. In addition we are talented creative experts who know how to concept, design and implement highly immersive and engaging interactive simulations. The skills and expertise required to develop compelling simulation products is vast, comprised of both art skills and computer science skills—essentially both sides of the brain are required. ForgeFX has taken the care to develop a team of professionals across a wide set of talents, who collectively are able to follow the creative thought process of interactive 3D simulation and visualization development, from inception all the way through to deployment.
Agile Development Methodology
We follow an agile development process: this is built around a process of delivering fully functioning application builds every 2 weeks for review. At that point, we will meet virtually via conference call and shared desktop to review the progress made over the preceding month, review the current prioritized feature list, and discuss requirement details for the features to be developed over the course of the next 2 weeks. In the agile process each one-month block of development, called a sprint, looks like this:
Review the prioritized feature list, possibly reprioritizing features, and/or adding removing features based on what we learn as development progresses and clients give their feedback.
The development team, in communication with clients, works for 2 weeks developing the discussed features.
At the end of each 2-week period, we upload the latest application build for download and review.
Review of progress from the prior 2 weeks and feedback collection. Revisions based on this feedback will be candidates for completion in the following sprint.
Contact ForgeFX Simulations
Ready to work with us?
Contact ForgeFX to discuss custom training solutions for your organization’s needs. Whether you have a detailed project specification in hand and are looking for a great team of developers, or are just beginning to explore the advantages that interactive training simulations can bring to your organization, we’d love to hear from you.