The University of Kansas recently announced a partnership with EON Reality, leveraging their Icube technology, to deliver a virtual reality football training simulator to their students. The Icube system is a multi-walled immersive environment that connects to a number of different input and tracking devices.
Kansas is the first NCAA institution to use a 3D football simulator to simulate actual gameplay for training and teaching. KU Director of Athletics Sheahon Zenger said:
“This state-of-the-art training will greatly benefit our student-athletes and makes Kansas a leader of virtual reality in sport. We constantly seek responsible and innovative ways to help our student-athletes and this cutting-edge technology brings a great opportunity to our football team.”
KU Virtual Training Simulator Video
Brendan Reilly, Co-Founder of EON Reality Sports, said:
“What separates an average team from a great team is how they perform from a cognitive standpoint – reading plays, understanding coverages, reducing mistakes and making quick decisions, etc. The teams that do these seemingly little things right usually wind up winning. Virtual Reality has been proven to dramatically increase a user’s experience level. The end goal is to speed up the experience level of an athlete and essentially have freshmen operating at the same cognitive level as a senior.”
Students athletes will be able to replay entire games – reliving a virtual representations of games they’ve played in the past, or experiencing games they will play in the future. This immersive 3D simulator is at the forefront of virtual and augmented reality simulators being used in the sports industry.
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